Uniform regions (solid backgrounds, smooth gradients) get stored as large blocks. Detailed regions (edges, textures) get subdivided into smaller blocks. You end up with a compressed representation that preserves detail where it exists and simplifies where it can.
Organ donation: 'Mum said we don't do it. So we don't'
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const source = Stream.fromSync([inputBuffer]);
Французский политик испугался войны с РоссиейПолитик Филиппо: Франция и Британия втягивают ЕС в войну с Россией
"I wouldn't want to take away the everyman, working-class accessibility of the brand," he says.